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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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file_dialog.cpp
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Author
2019-07-25
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
Rémi Verschelde
2019-06-28
Auto-change file extension in EditorFileDialog when filter changes
Chaosus
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-10
Add toggle for hidden file visibility in FileDialog
Michael Alexsander Silva Dias
2019-05-29
Remove some redundant lines
James Buck
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-03-05
Fix general issues with filesystem-related UI components in the editor
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-14
Prevent FileDialog from stealing focus when setting current file in editor
Kanabenki
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-21
Make EditorFileDialog be able to pick a folder when entering it
Michael Alexsander Silva Dias
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Merge pull request #21231 from AlexHolly/filedialog-fix-multi-selection
Rémi Verschelde
2018-08-20
Check all selected items on OPEN_MANY/OPEN_FILES in FileDialog, also changed ...
Alexander Holland
2018-08-18
Fixed !is_inside_tree() errors in file dialog
DualMatrix
2018-06-06
expose lineedit
Alexander Holland
2018-02-21
Fixed disappearing text on filedialog buttons
Max
2018-02-20
Fixed "Open" button being enabled when nothing is selected in a FileDialog wh...
Michael Alexsander Silva Dias
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Merge pull request #13847 from YeldhamDev/filedialog_title
Rémi Verschelde
2017-12-03
Added "mode_overrides_title" property to FileDialog.
Michael Alexsander Silva Dias
2017-12-02
Fixed FileDialog's "parent folder" button not having a texture.
Michael Alexsander Silva Dias
2017-11-27
Some improvements to file/dir open/save dialogs:
Dmitry Koteroff
2017-11-24
A few small adjustments to file dialogs:
Dmitry Koteroff
2017-11-21
Remove the "." from file manage dialog (open scene, open file, ...)
Dmitry Koteroff
2017-10-22
FileDialog: enlarge the file list a bit
Poommetee Ketson
2017-10-06
FileDialog: fix select index out of range
Poommetee Ketson
2017-10-04
Match file dialog drive with the current folder.
Daniel J. Ramirez
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-18
Rename localization method to `tr` again
Rémi Verschelde
2017-08-17
Rename `XL_MESSAGE` aka `tr` to `localize`
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-12
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSyste...
Damian Day
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-17
Select exactly matched file automatically in FileDialog
volzhs
2016-09-26
Show '.' in the tree of file_dialog
Ying-Ruei Liang(KK)
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