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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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dialogs.h
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Author
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-01
Add Blender install autodetection and configuration.
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-07-06
Add AcceptDialog::remove_button method
kleonc
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-03
Use a more specific type for AcceptDialog register_text_enter
Aaron Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-30
Make dialogs exclusive by default, fixes #37732
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-31
Make the editor dimming smarter
Michael Alexsander
2019-09-30
FIX: WindowDialog title translation
ternvein
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-04-04
Add option to enable autowrapping for label inside 'AcceptDialog'
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-03
Make Editor, Export and Project settings dialogs resizable and store their bo...
Ray Koopa
2017-03-01
Added functionality for resizable dialogs.
Ray Koopa
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky