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path: root/scene/gui/dialogs.cpp
AgeCommit message (Expand)Author
2022-08-08Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-06-22Replace some TTRCs with TTRskobewi
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...bruvzg
2022-04-01Add Blender install autodetection and configuration.reduz
2022-03-24Refactor Object metadatareduz
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-12Use "enum class" for input enumsAaron Franke
2021-10-04Remove EDSCALE dependency from /scene/guiYuri Sizov
2021-08-28Add support for internal nodeskobewi
2021-07-27Multiple cosmetic fixes for embedded windowsMichael Alexsander
2021-07-18Optimize StringName usagereduz
2021-07-13Merge pull request #50086 from Geometror/label-improve-layout-optionsRémi Verschelde
2021-07-06Add AcceptDialog::remove_button methodkleonc
2021-07-04Improvements to Label's layout optionsHendrik Brucker
2021-06-16Documentation search fixesGregory Basile
2021-06-03Use a more specific type for AcceptDialog register_text_enterAaron Franke
2021-03-12fix translation not updating in ConfirmationDialog (and Window by inheritance)fabriceci
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
2020-07-01Add ability to clamp embedded subwindows to parent, fixes #37792Juan Linietsky
2020-06-30Make dialogs exclusive by default, fixes #37732Juan Linietsky
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-06Fixes leaks when running editorqarmin
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-28Clicking backgrd. dimming of editor popup stops input event propagationGil Arasa Verge
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-31Merge pull request #34633 from qarmin/lineedit_signalRémi Verschelde
2019-12-27Don't try to connect "text_entered" signal to nodes other than LineEditRafał Mikrut