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path: root/scene/gui/dialogs.cpp
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2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-10-31Fix Accept/ConfirmationDialog UI brokenvolzhs
2016-10-31Revert "Place child control under label in AcceptDialog."volzhs
This reverts commit 3ef272290460670b82621727ba2e876fa0a5a01e.
2016-10-09Place child control under label in AcceptDialog.Mateusz Adamczyk
Fixes #6199.
2016-09-10-Added bindings to the resource filesystem for editorJuan Linietsky
-Added set_child_rect, which was unavailable for script
2016-09-07fixed wrong placement of AcceptDialog Buttons issue-6143bebae
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-05-30Make dialogs translatableGeequlim
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-04-29Add more documentations and fix AcceptDialog::add_cancelGeequlim
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-20Add more properties to AcceptDialogFranklin Sobrinho
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-10-26Fix some more incorrect bindingsGerold31
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky