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path: root/scene/gui/dialogs.cpp
AgeCommit message (Expand)Author
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-28Clicking backgrd. dimming of editor popup stops input event propagationGil Arasa Verge
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-31Merge pull request #34633 from qarmin/lineedit_signalRémi Verschelde
2019-12-27Don't try to connect "text_entered" signal to nodes other than LineEditRafał Mikrut
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-24Fix WindowDialog moving when resized from the left/top edgeJames Buck
2019-11-02Make the editor dimming even more smarterMichael Alexsander
2019-10-31Make the editor dimming smarterMichael Alexsander
2019-10-27Add "panel" style to PopupDialogMichael Alexsander
2019-09-30FIX: WindowDialog title translationternvein
2019-09-19Fix editor dimming being disabled when a dialog is closed even when others ar...Michael Alexsander Silva Dias
2019-08-05Update WindowDialog title when translation changesMichael Alexsander Silva Dias
2019-04-04Add option to enable autowrapping for label inside 'AcceptDialog'Michael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-15Fixes close button overlapping window titleBernhard Liebl
2017-09-12Improved theme generation, and other fixesDaniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-18Rename localization method to `tr` againRémi Verschelde
2017-08-17Merge pull request #10380 from akien-mga/XL_MESSAGERémi Verschelde
2017-08-17Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde
2017-08-16Merge pull request #8899 from toger5/BetterFlatStyleboxRémi Verschelde
2017-08-15Adapted godot to the new StyleBoxFlattoger5
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-19Icons can now be added inside line edits (Search icon).Daniel J. Ramirez
2017-07-18Added separators using StyleBoxLine, some theme style fixes, added variant iconDaniel J. Ramirez
2017-07-13AcceptDialog: fix child w/ ANCHOR_END sized wrong until resizedPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-09New customizable editor themevolzhs
2017-05-02Fix #8617 WindowDialog with custom panel background crashes godotMarc Gilleron
2017-04-13Respect the expand margin for StyleBoTextures again.Ray Koopa
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-31Fixed WindowDialog not aligning properlyRobert Hernandez
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-13WindowDialog: Fix crash when running as ProjectManagerAndreas Haas
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde