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path: root/scene/gui/dialogs.cpp
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2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class.
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-28Clicking backgrd. dimming of editor popup stops input event propagationGil Arasa Verge
A click on the dimmed background of a popup in the editor should stop the input event from propagating to the background. This solution reuses the system introduced in commit efc3ffb8, taking advantage of the hide() notifications from the modal where we will set the flag "pass_on_modal_close_click(false)" to stop event handling at the viewport input event handling. The viewport first hides the modal and after marks the input as handled if the flag mentioned above is set. Fixes #36341
2020-02-21Added StringName as a variant type.Juan Linietsky
Also changed all relevant properties defined manually to StringName.
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-31Merge pull request #34633 from qarmin/lineedit_signalRémi Verschelde
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-27Don't try to connect "text_entered" signal to nodes other than LineEditRafał Mikrut
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-24Fix WindowDialog moving when resized from the left/top edgeJames Buck
get_combined_minimum_size() must be used in order to consider the min size specified by the user when determining how far the left/top edge is allowed to move. Otherwise the dialog may think it can shrink further than it should, causing the right/bottom edge to move when the rect size is fixed in set_size().
2019-11-02Make the editor dimming even more smarterMichael Alexsander
2019-10-31Make the editor dimming smarterMichael Alexsander
2019-10-27Add "panel" style to PopupDialogMichael Alexsander
2019-09-30FIX: WindowDialog title translationternvein
2019-09-19Fix editor dimming being disabled when a dialog is closed even when others ↵Michael Alexsander Silva Dias
are open
2019-08-05Update WindowDialog title when translation changesMichael Alexsander Silva Dias
2019-04-04Add option to enable autowrapping for label inside 'AcceptDialog'Michael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
-Removed one and zero hints for properties, replaced by default value
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-15Fixes close button overlapping window titleBernhard Liebl
2017-09-12Improved theme generation, and other fixesDaniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
Adds Engine::is_editor_hint() method
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-18Rename localization method to `tr` againRémi Verschelde
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-17Merge pull request #10380 from akien-mga/XL_MESSAGERémi Verschelde
Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde
Also renames `set_message_translation` to `set_message_localization` for consistency.
2017-08-16Merge pull request #8899 from toger5/BetterFlatStyleboxRémi Verschelde
Better flat stylebox with rounded corners
2017-08-15Adapted godot to the new StyleBoxFlattoger5
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-19Icons can now be added inside line edits (Search icon).Daniel J. Ramirez
Fixed window title bar margins. fixed compilation error
2017-07-18Added separators using StyleBoxLine, some theme style fixes, added variant iconDaniel J. Ramirez
2017-07-13AcceptDialog: fix child w/ ANCHOR_END sized wrong until resizedPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-09New customizable editor themevolzhs
2017-05-02Fix #8617 WindowDialog with custom panel background crashes godotMarc Gilleron
2017-04-13Respect the expand margin for StyleBoTextures again.Ray Koopa
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-31Fixed WindowDialog not aligning properlyRobert Hernandez
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-13WindowDialog: Fix crash when running as ProjectManagerAndreas Haas
Fixes a bug introduced in #7970