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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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dialogs.cpp
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Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-31
Fix Accept/ConfirmationDialog UI broken
volzhs
2016-10-31
Revert "Place child control under label in AcceptDialog."
volzhs
2016-10-09
Place child control under label in AcceptDialog.
Mateusz Adamczyk
2016-09-10
-Added bindings to the resource filesystem for editor
Juan Linietsky
2016-09-07
fixed wrong placement of AcceptDialog Buttons issue-6143
bebae
2016-07-07
Remove unused variables (third pass) + dead code
Rémi Verschelde
2016-05-30
Make dialogs translatable
Geequlim
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-04-29
Add more documentations and fix AcceptDialog::add_cancel
Geequlim
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-20
Add more properties to AcceptDialog
Franklin Sobrinho
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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