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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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dialogs.cpp
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Author
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-31
Merge pull request #34633 from qarmin/lineedit_signal
Rémi Verschelde
2019-12-27
Don't try to connect "text_entered" signal to nodes other than LineEdit
Rafał Mikrut
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-24
Fix WindowDialog moving when resized from the left/top edge
James Buck
2019-11-02
Make the editor dimming even more smarter
Michael Alexsander
2019-10-31
Make the editor dimming smarter
Michael Alexsander
2019-10-27
Add "panel" style to PopupDialog
Michael Alexsander
2019-09-30
FIX: WindowDialog title translation
ternvein
2019-09-19
Fix editor dimming being disabled when a dialog is closed even when others ar...
Michael Alexsander Silva Dias
2019-08-05
Update WindowDialog title when translation changes
Michael Alexsander Silva Dias
2019-04-04
Add option to enable autowrapping for label inside 'AcceptDialog'
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-15
Fixes close button overlapping window title
Bernhard Liebl
2017-09-12
Improved theme generation, and other fixes
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-18
Rename localization method to `tr` again
Rémi Verschelde
2017-08-17
Merge pull request #10380 from akien-mga/XL_MESSAGE
Rémi Verschelde
2017-08-17
Rename `XL_MESSAGE` aka `tr` to `localize`
Rémi Verschelde
2017-08-16
Merge pull request #8899 from toger5/BetterFlatStylebox
Rémi Verschelde
2017-08-15
Adapted godot to the new StyleBoxFlat
toger5
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-19
Icons can now be added inside line edits (Search icon).
Daniel J. Ramirez
2017-07-18
Added separators using StyleBoxLine, some theme style fixes, added variant icon
Daniel J. Ramirez
2017-07-13
AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-09
New customizable editor theme
volzhs
2017-05-02
Fix #8617 WindowDialog with custom panel background crashes godot
Marc Gilleron
2017-04-13
Respect the expand margin for StyleBoTextures again.
Ray Koopa
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-31
Fixed WindowDialog not aligning properly
Robert Hernandez
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-13
WindowDialog: Fix crash when running as ProjectManager
Andreas Haas
2017-03-06
Editor: Dim UI when a WindowDialog is shown.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-03
Make Editor, Export and Project settings dialogs resizable and store their bo...
Ray Koopa
2017-03-01
Added functionality for resizable dialogs.
Ray Koopa
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