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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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dialogs.cpp
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Author
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-03
Use a more specific type for AcceptDialog register_text_enter
Aaron Franke
2021-03-12
fix translation not updating in ConfirmationDialog (and Window by inheritance)
fabriceci
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-01
Add ability to clamp embedded subwindows to parent, fixes #37792
Juan Linietsky
2020-06-30
Make dialogs exclusive by default, fixes #37732
Juan Linietsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-06
Fixes leaks when running editor
qarmin
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Clicking backgrd. dimming of editor popup stops input event propagation
Gil Arasa Verge
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-31
Merge pull request #34633 from qarmin/lineedit_signal
Rémi Verschelde
2019-12-27
Don't try to connect "text_entered" signal to nodes other than LineEdit
Rafał Mikrut
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-24
Fix WindowDialog moving when resized from the left/top edge
James Buck
2019-11-02
Make the editor dimming even more smarter
Michael Alexsander
2019-10-31
Make the editor dimming smarter
Michael Alexsander
2019-10-27
Add "panel" style to PopupDialog
Michael Alexsander
2019-09-30
FIX: WindowDialog title translation
ternvein
2019-09-19
Fix editor dimming being disabled when a dialog is closed even when others ar...
Michael Alexsander Silva Dias
2019-08-05
Update WindowDialog title when translation changes
Michael Alexsander Silva Dias
2019-04-04
Add option to enable autowrapping for label inside 'AcceptDialog'
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-15
Fixes close button overlapping window title
Bernhard Liebl
2017-09-12
Improved theme generation, and other fixes
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-18
Rename localization method to `tr` again
Rémi Verschelde
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