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path: root/scene/gui/dialogs.cpp
AgeCommit message (Expand)Author
2021-06-16Documentation search fixesGregory Basile
2021-06-03Use a more specific type for AcceptDialog register_text_enterAaron Franke
2021-03-12fix translation not updating in ConfirmationDialog (and Window by inheritance)fabriceci
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
2020-07-01Add ability to clamp embedded subwindows to parent, fixes #37792Juan Linietsky
2020-06-30Make dialogs exclusive by default, fixes #37732Juan Linietsky
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-06Fixes leaks when running editorqarmin
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-28Clicking backgrd. dimming of editor popup stops input event propagationGil Arasa Verge
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-31Merge pull request #34633 from qarmin/lineedit_signalRémi Verschelde
2019-12-27Don't try to connect "text_entered" signal to nodes other than LineEditRafał Mikrut
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-24Fix WindowDialog moving when resized from the left/top edgeJames Buck
2019-11-02Make the editor dimming even more smarterMichael Alexsander
2019-10-31Make the editor dimming smarterMichael Alexsander
2019-10-27Add "panel" style to PopupDialogMichael Alexsander
2019-09-30FIX: WindowDialog title translationternvein
2019-09-19Fix editor dimming being disabled when a dialog is closed even when others ar...Michael Alexsander Silva Dias
2019-08-05Update WindowDialog title when translation changesMichael Alexsander Silva Dias
2019-04-04Add option to enable autowrapping for label inside 'AcceptDialog'Michael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-15Fixes close button overlapping window titleBernhard Liebl
2017-09-12Improved theme generation, and other fixesDaniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-18Rename localization method to `tr` againRémi Verschelde