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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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control.h
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Author
2017-01-08
Swapped expand and fill flag bits, so scenes don't save this property by default
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-11
Add argument options for the theme override functions in Control
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-07-18
properly fixed notificaitons for theme changed, closes #5774
Juan Linietsky
2016-06-27
Add a small workaround to avoid modal tabs to be closed if they are spawned i...
Juan Linietsky
2016-06-17
Keep track of when fonts change, so theme or controls that use fonts as overr...
Juan Linietsky
2016-06-13
propagate theme changes properly even through 2D nodes, fixes #4754
Juan Linietsky
2016-06-06
Merge pull request #4977 from SaracenOne/scripting_expose
Juan Linietsky
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-06-04
Expose control theme element and override detection methods to scripting side.
Saracen
2016-05-06
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-05-03
Add ability to send drag events to another object
Juan Linietsky
2016-03-09
Add option to keep margins when changing anchors, closes #3979
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-24
-Take in consideration canvas layers for GUI input
Juan Linietsky
2016-01-19
-Some fixes to drag and drop and canvas offset for GUI that were introduced a...
Juan Linietsky
2016-01-18
Merge pull request #2854 from MarianoGnu/color_picker
Rémi Verschelde
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-15
Move shaders to default theme and add shader_override related methods to Cont...
MarianoGNU
2016-01-07
Merge pull request #3191 from neikeq/filedialog_hotkeys
Rémi Verschelde
2016-01-02
FileDialog: keyboard shortcut to toggle "show hidden files"
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-10-17
misc cleanup
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-14
fixes to mouse warp
Juan Linietsky
2014-09-17
Small Fixes
Juan Linietsky
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
2014-03-31
Add anchor options "Center"
sanikoyes
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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