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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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control.h
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Commit message (
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Author
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-25
Implement native extension system
reduz
2021-06-25
Remove clips_input() method and use clip_content
kobewi
2021-05-17
Add theme_custom_type property to Control and Window
Yuri Sizov
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-31
Merge pull request #47252 from KoBeWi/themecide
Rémi Verschelde
2021-03-23
Add methods to remove theme overrides
kobewi
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-02-19
Warn when setting Control size inside ready()
Tomasz Chabora
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-15
Rename neighbour in Control to neighbor
Daniel Ting
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
Removed unused property 'pending_resize' from Control
Eric M
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42008 from Calinou/theme-rename-node-type
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-27
Rename the `type` parameter to `node_type` in Theme and Control
Hugo Locurcio
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-06-30
Add a configuration warning when using Ignore mouse filter with tooltip
Hugo Locurcio
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-13
Improve the anchors and margin workflow
Gilles Roudiere
2019-02-25
Update controls when a stylebox or icon override changes; change to CONNECT_R...
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Add expand/collapse all buttons for the "Errors" tab
Michael Alexsander Silva Dias
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-11
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-07-24
Opens the menu with the same parent on mouse focus
Guilherme Felipe
2018-07-20
-Fix tooltips in inspector, now they show as rich text.
Juan Linietsky
2018-07-03
Merge pull request #18634 from groud/fix_control_child_of_node2d
Max Hilbrunner
2018-07-02
-Fixes to how hashing happened, now StringName and NodePath use default hashe...
Juan Linietsky
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
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