index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
control.h
Age
Commit message (
Expand
)
Author
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-06-30
Add a configuration warning when using Ignore mouse filter with tooltip
Hugo Locurcio
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-13
Improve the anchors and margin workflow
Gilles Roudiere
2019-02-25
Update controls when a stylebox or icon override changes; change to CONNECT_R...
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Add expand/collapse all buttons for the "Errors" tab
Michael Alexsander Silva Dias
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-11
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-07-24
Opens the menu with the same parent on mouse focus
Guilherme Felipe
2018-07-20
-Fix tooltips in inspector, now they show as rich text.
Juan Linietsky
2018-07-03
Merge pull request #18634 from groud/fix_control_child_of_node2d
Max Hilbrunner
2018-07-02
-Fixes to how hashing happened, now StringName and NodePath use default hashe...
Juan Linietsky
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-05-15
-New inspector.
Juan Linietsky
2018-04-13
Merge pull request #17502 from groud/2Deditor_rect
Juan Linietsky
2018-04-10
Merge pull request #17081 from endragor/no-press-when-scroll
Rémi Verschelde
2018-04-09
Make BaseButton not emit press when container is scrolled
Ruslan Mustakov
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-12
Implements #16546 by adding GROW_DIRECTION_BOTH which allows a control to gro...
isaacremnant
2018-01-15
Changes the keep_margin parameter to true by default, so that people are not ...
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
fix certain popup close clicks with popup buttons
Bernhard Liebl
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-16
Add manual overrides for focus_next and focus_previous on controls similar to...
Saracen
2017-11-10
Unify degree members and properties
letheed
2017-11-10
Remove deprecated rotation methods
letheed
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
Implements set_margins_preset(...)
Gilles Roudiere
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-15
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
Juan Linietsky
2017-08-13
Avoids inverted anchors
Gilles Roudiere
2017-08-13
Adds a function to set Anchors with a layout preset
Gilles Roudiere
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-07-06
More fill modes for containers, closes #9504
Juan Linietsky
2017-07-06
Ability to set rotation and scaling pivot for controls.
Juan Linietsky
2017-07-06
-Ability for controls to grow the left/top when anchored. This makes anchorin...
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
[prev]
[next]