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path: root/scene/gui/control.h
AgeCommit message (Expand)Author
2018-01-15Changes the keep_margin parameter to true by default, so that people are not ...Gilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10fix certain popup close clicks with popup buttonsBernhard Liebl
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-16Add manual overrides for focus_next and focus_previous on controls similar to...Saracen
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-09-22Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...Gilles Roudiere
2017-09-22Implements set_margins_preset(...)Gilles Roudiere
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-15Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889Juan Linietsky
2017-08-13Avoids inverted anchorsGilles Roudiere
2017-08-13Adds a function to set Anchors with a layout presetGilles Roudiere
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-07-06More fill modes for containers, closes #9504Juan Linietsky
2017-07-06Ability to set rotation and scaling pivot for controls.Juan Linietsky
2017-07-06-Ability for controls to grow the left/top when anchored. This makes anchorin...Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky
2017-01-08Swapped expand and fill flag bits, so scenes don't save this property by defaultJuan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-11Add argument options for the theme override functions in ControlJuan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-07-18properly fixed notificaitons for theme changed, closes #5774Juan Linietsky
2016-06-27Add a small workaround to avoid modal tabs to be closed if they are spawned i...Juan Linietsky
2016-06-17Keep track of when fonts change, so theme or controls that use fonts as overr...Juan Linietsky
2016-06-13propagate theme changes properly even through 2D nodes, fixes #4754Juan Linietsky
2016-06-06Merge pull request #4977 from SaracenOne/scripting_exposeJuan Linietsky
2016-06-04-customizable shortcuts in editorJuan Linietsky
2016-06-04Expose control theme element and override detection methods to scripting side.Saracen
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
2016-05-03Add ability to send drag events to another objectJuan Linietsky
2016-03-09Add option to keep margins when changing anchors, closes #3979Bojidar Marinov
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-24-Take in consideration canvas layers for GUI inputJuan Linietsky
2016-01-19-Some fixes to drag and drop and canvas offset for GUI that were introduced a...Juan Linietsky
2016-01-18Merge pull request #2854 from MarianoGnu/color_pickerRémi Verschelde
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky
2016-01-15Move shaders to default theme and add shader_override related methods to Cont...MarianoGNU