Age | Commit message (Expand) | Author |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-06-30 | Add a configuration warning when using Ignore mouse filter with tooltip | Hugo Locurcio |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-05-13 | Improve the anchors and margin workflow | Gilles Roudiere |
2019-02-25 | Update controls when a stylebox or icon override changes; change to CONNECT_R... | Bojidar Marinov |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Add expand/collapse all buttons for the "Errors" tab | Michael Alexsander Silva Dias |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke |
2018-07-24 | Opens the menu with the same parent on mouse focus | Guilherme Felipe |
2018-07-20 | -Fix tooltips in inspector, now they show as rich text. | Juan Linietsky |
2018-07-03 | Merge pull request #18634 from groud/fix_control_child_of_node2d | Max Hilbrunner |
2018-07-02 | -Fixes to how hashing happened, now StringName and NodePath use default hashe... | Juan Linietsky |
2018-06-07 | Fixes the bad calculation of margin & anchors when child of Node2D | groud |
2018-05-15 | -New inspector. | Juan Linietsky |
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky |
2018-04-10 | Merge pull request #17081 from endragor/no-press-when-scroll | Rémi Verschelde |
2018-04-09 | Make BaseButton not emit press when container is scrolled | Ruslan Mustakov |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere |
2018-02-12 | Implements #16546 by adding GROW_DIRECTION_BOTH which allows a control to gro... | isaacremnant |
2018-01-15 | Changes the keep_margin parameter to true by default, so that people are not ... | Gilles Roudiere |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-10 | fix certain popup close clicks with popup buttons | Bernhard Liebl |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere |
2017-11-16 | Add manual overrides for focus_next and focus_previous on controls similar to... | Saracen |
2017-11-10 | Unify degree members and properties | letheed |
2017-11-10 | Remove deprecated rotation methods | letheed |
2017-09-22 | Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres... | Gilles Roudiere |
2017-09-22 | Implements set_margins_preset(...) | Gilles Roudiere |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-15 | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky |
2017-08-13 | Avoids inverted anchors | Gilles Roudiere |
2017-08-13 | Adds a function to set Anchors with a layout preset | Gilles Roudiere |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere |
2017-07-06 | More fill modes for containers, closes #9504 | Juan Linietsky |
2017-07-06 | Ability to set rotation and scaling pivot for controls. | Juan Linietsky |
2017-07-06 | -Ability for controls to grow the left/top when anchored. This makes anchorin... | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky |
2017-01-08 | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky |
2017-01-08 | Swapped expand and fill flag bits, so scenes don't save this property by default | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |