index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
control.h
Age
Commit message (
Expand
)
Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-08
Optimise TextEdit base operations
Paulb23
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-11-22
Merge pull request #55151 from Chaosus/control_reset_size
Rémi Verschelde
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-15
Fix drag and drop on LineEdit
ConteZero
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-04
Add the base scale factor to the Theme resource
Yuri Sizov
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
Allow non-control Nodes to handle drag forwarding (e.g. Windows)
Eric M
2021-09-05
Prevent editing properties managed by parent container
Awkor
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-13
Add bulk theme overrides to Control
Paulb23
2021-07-29
Add `auto_translate` toggle for automatic translation
Michael Alexsander
2021-07-25
Optimise `is_layout_rtl` by caching its return value.
bruvzg
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-25
Implement native extension system
reduz
2021-06-25
Remove clips_input() method and use clip_content
kobewi
2021-05-17
Add theme_custom_type property to Control and Window
Yuri Sizov
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-31
Merge pull request #47252 from KoBeWi/themecide
Rémi Verschelde
2021-03-23
Add methods to remove theme overrides
kobewi
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-02-19
Warn when setting Control size inside ready()
Tomasz Chabora
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-15
Rename neighbour in Control to neighbor
Daniel Ting
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
Removed unused property 'pending_resize' from Control
Eric M
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42008 from Calinou/theme-rename-node-type
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-27
Rename the `type` parameter to `node_type` in Theme and Control
Hugo Locurcio
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
[next]