Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-15 | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | |
2017-08-13 | Avoids inverted anchors | Gilles Roudiere | |
Add a push_opposite_anchor argument pushing the opposite anchor if needed | |||
2017-08-13 | Adds a function to set Anchors with a layout preset | Gilles Roudiere | |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-07-06 | More fill modes for containers, closes #9504 | Juan Linietsky | |
2017-07-06 | Ability to set rotation and scaling pivot for controls. | Juan Linietsky | |
2017-07-06 | -Ability for controls to grow the left/top when anchored. This makes ↵ | Juan Linietsky | |
anchoring controls to the right/bottom easier when they are resized. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-09 | -All types have editable script now in properties | Juan Linietsky | |
-Changed clip to a property in Control which can be set by the user | |||
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | |
replaced by mouse filter | |||
2017-01-08 | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky | |
2017-01-08 | Swapped expand and fill flag bits, so scenes don't save this property by default | Juan Linietsky | |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-11 | Add argument options for the theme override functions in Control | Juan Linietsky | |
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-07-18 | properly fixed notificaitons for theme changed, closes #5774 | Juan Linietsky | |
2016-06-27 | Add a small workaround to avoid modal tabs to be closed if they are spawned ↵ | Juan Linietsky | |
in the same frame, closes #3837 | |||
2016-06-17 | Keep track of when fonts change, so theme or controls that use fonts as ↵ | Juan Linietsky | |
overrides get properly updated. closes #4622 , probably closes many other issues too | |||
2016-06-13 | propagate theme changes properly even through 2D nodes, fixes #4754 | Juan Linietsky | |
2016-06-06 | Merge pull request #4977 from SaracenOne/scripting_expose | Juan Linietsky | |
Expose extra methods and constants to scripts | |||
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-04 | Expose control theme element and override detection methods to scripting side. | Saracen | |
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde | |
Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511. | |||
2016-05-03 | Add ability to send drag events to another object | Juan Linietsky | |
will be documented/tested later | |||
2016-03-09 | Add option to keep margins when changing anchors, closes #3979 | Bojidar Marinov | |
Amend: Fixed an issue for non-tool builds Amend2: Same, just fixed doing nothing at some times | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-24 | -Take in consideration canvas layers for GUI input | Juan Linietsky | |
2016-01-19 | -Some fixes to drag and drop and canvas offset for GUI that were introduced ↵ | Juan Linietsky | |
after rewrite | |||
2016-01-18 | Merge pull request #2854 from MarianoGnu/color_picker | Rémi Verschelde | |
new ColorPicker | |||
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to ↵ | Juan Linietsky | |
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so! | |||
2016-01-15 | Move shaders to default theme and add shader_override related methods to ↵ | MarianoGNU | |
Control class | |||
2016-01-07 | Merge pull request #3191 from neikeq/filedialog_hotkeys | Rémi Verschelde | |
Add keyboard shortcut to toggle "show hidden files" in FileDialog | |||
2016-01-02 | FileDialog: keyboard shortcut to toggle "show hidden files" | Ignacio Etcheverry | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky | |
2015-10-17 | misc cleanup | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-02-14 | fixes to mouse warp | Juan Linietsky | |
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||
2014-09-17 | Small Fixes | Juan Linietsky | |
----------- -Added Ability for centering on top left for centercontainer -Added ability to bind more than 5 parameters (must include an extra file) | |||
2014-04-18 | -Fixed viewport stretch bugs | Juan Linietsky | |
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?) | |||
2014-03-31 | Add anchor options "Center" | sanikoyes | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |