summaryrefslogtreecommitdiff
path: root/scene/gui/control.h
AgeCommit message (Collapse)Author
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-02Un-defer the initial theme changed notificationYuri Sizov
Co-authored-by: Rindbee <idleman@yeah.net>
2022-09-02Add ThemeOwner type for managing theme propagation and lookupYuri Sizov
2022-09-01Add a lifecycle method for manual theme item caching to ControlYuri Sizov
2022-08-29Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵Rémi Verschelde
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-28Merge pull request #64885 from Mickeon/rename-tooltip-hintRémi Verschelde
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-27Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
2022-08-25Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`Aaron Record
2022-08-24Disconnect Control from theme resources to avoid issues on destructionYuri Sizov
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-19Replace meta properties with regular properties in `Control`Yuri Sizov
2022-08-12Add dumb theme item cache to ControlYuri Sizov
2022-07-27Merge pull request #63318 from YuriSizov/control-code-reorgRémi Verschelde
2022-07-26Reorganize code of control.cpp for better maintainabilityYuri Sizov
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-05-18Define some Theme data structures with using for readabilityYuri Sizov
2022-05-17Keep input event as unhandled if they go through a control set to ↵Gilles Roudière
MOUSE_FILTER_PASS
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-03-28Merge pull request #59548 from akien-mga/obj-remove-unused-categoriesRémi Verschelde
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-26Object: Remove unused category boilerplateRémi Verschelde
We might want to re-add something like this if/when we find a good use case for it and do the effort to categorize all objects in the API properly. Until then, it's better to remove that boilerplate since it's not needed. Closes #18711.
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-10Reorganize inspector layout workflow for Control nodesYuri Sizov
2022-02-03Remove get_focus_owner() from Control, replaced by ↵Gilles Roudière
get_viewport()->gui_get_focus_owner()
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-08Optimise TextEdit base operationsPaulb23
2021-12-06Rename minimum_size_changed() methodkobewi
2021-11-22Merge pull request #55151 from Chaosus/control_reset_sizeRémi Verschelde
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-15Fix drag and drop on LineEditConteZero
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-19Implement TileMap patterns paletteGilles Roudière
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
VisualServer no longer exists in the `master` branch.
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Allow non-control Nodes to handle drag forwarding (e.g. Windows)Eric M
2021-09-05Prevent editing properties managed by parent containerAwkor
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-13Add bulk theme overrides to ControlPaulb23
2021-07-29Add `auto_translate` toggle for automatic translationMichael Alexsander
2021-07-25Optimise `is_layout_rtl` by caching its return value.bruvzg
2021-07-20Editor StringName and Viewport optimizationsJoan Fons
* Added explicit return type to the SNAME macro. * Add some extra SNAME usages. * Change some ClassDB methods to use const StringName & arguments. * Cache the Window parent in Control because it's used in is_layout_rtl(), which is called often. * Only enable internal processing for viewports that need it. * Change CanvasItem::group to be a StringName because it's only used as that.
2021-07-13Add type variations to ThemeYuri Sizov
2021-06-30Fix editor suffixes and degrees conversionreduz
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.