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path: root/scene/gui/control.cpp
AgeCommit message (Expand)Author
2021-02-10Removed _change_notifyreduz
2021-01-26Merge pull request #44349 from KoBeWi/drop_the_data!Rémi Verschelde
2021-01-26Exposed find_next_valid_focus and find_prev_valid_focus.Nils Reid
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44607 from madmiraal/rename-control-rotationRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control rotation to rotation_degreesMarcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-21Merge pull request #44300 from KoBeWi/🧹🧹Rémi Verschelde
2020-12-15Rename neighbour in Control to neighborDaniel Ting
2020-12-13Allow to override drop data in LineEditkobewi
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-04doc: Sync classref with current sourceRémi Verschelde
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-23Implement new shortcuts system.Eric M
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #42008 from Calinou/theme-rename-node-typeRémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-03Tooltips: Improve code clarity and docsRémi Verschelde
2020-10-27Rename the `type` parameter to `node_type` in Theme and ControlHugo Locurcio
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-02Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-09-08Fixed minor typo, gui_hid -> gui_hide.Jonah Stich
2020-07-02Fix content scale mode, closes #37941Juan Linietsky
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-06Updated editor spin slider to have better behaviour and adjusted control's si...Eric M
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-02Replace more occurrences of NULL with nullptrRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-05Merge pull request #32959 from georgwacker/control-node-anim-fixRémi Verschelde