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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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control.cpp
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Author
2020-11-16
Merge pull request #42008 from Calinou/theme-rename-node-type
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-03
Tooltips: Improve code clarity and docs
Rémi Verschelde
2020-10-27
Rename the `type` parameter to `node_type` in Theme and Control
Hugo Locurcio
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-08
Fixed minor typo, gui_hid -> gui_hide.
Jonah Stich
2020-07-02
Fix content scale mode, closes #37941
Juan Linietsky
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-06
Updated editor spin slider to have better behaviour and adjusted control's si...
Eric M
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Merge pull request #32959 from georgwacker/control-node-anim-fix
Rémi Verschelde
2020-01-19
Fix Control::_window_find_focus_neighbor
Ricardo Buring
2020-01-13
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-23
Fix issue with disconnecting events when font changes
Jonas Bernemann
2019-12-16
Prevent infinite loop when focus_next is invisible
Tomasz Chabora
2019-10-22
Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
PouleyKetchoupp
2019-10-21
Fix control node transform animation jitter with pivot offset
Georg Wacker
2019-10-05
Fix crash in Control functions
qarmin
2019-09-30
Altered rotation_degrees range
Soumya Lahiri
2019-09-24
Merge pull request #31935 from aole/Change-minimum-size-when-theme-changed
Rémi Verschelde
2019-09-20
Load overrides if getting style from current class
Tomasz Chabora
2019-09-03
Change minimum size when theme changed
Bhupendra Aole
2019-09-03
Added is_inside_tree() check in both Timer and Tween
shaderbeast
2019-08-26
Fix return type of Control::get_drag_data in API json
toasteater
2019-08-22
Increase control node's anchor precision
Cameron Reikes
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
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