Age | Commit message (Collapse) | Author |
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will be documented/tested later
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I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
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Dynamic property list for control margins
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to be used with ratio anchors.
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Regression from #3997
TOOLS_ENABLED is defined, even when running from editor, but EDITOR_DEF SEGFAULTs
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Amend: Fixed an issue for non-tool builds
Amend2: Same, just fixed doing nothing at some times
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engine.cfg style cofig. Closes #3531
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-Used it to keep changes on lineedit when focused out
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after rewrite
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new ColorPicker
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-Added a bottom menu list
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Viewport.
-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
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Control class
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Add keyboard shortcut to toggle "show hidden files" in FileDialog
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and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
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-Proper ability to edit BBCode in RTL.
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
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Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
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-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
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-when playing animations, property editor is now refreshed properly, fixes #1046
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-fixed bug in ordering of modal subwindows, closes #1001
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-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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-----------
-Added Ability for centering on top left for centercontainer
-Added ability to bind more than 5 parameters (must include an extra file)
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-=-=-=-=-
-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
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-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
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-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
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-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
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