Age | Commit message (Expand) | Author |
2021-01-26 | Exposed find_next_valid_focus and find_prev_valid_focus. | Nils Reid |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Merge pull request #44607 from madmiraal/rename-control-rotation | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-23 | Rename Control rotation to rotation_degrees | Marcel Admiraal |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-21 | Merge pull request #44300 from KoBeWi/🧹🧹 | Rémi Verschelde |
2020-12-15 | Rename neighbour in Control to neighbor | Daniel Ting |
2020-12-13 | Allow to override drop data in LineEdit | kobewi |
2020-12-11 | Move initialization of some classes to headers | Tomasz Chabora |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora |
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg |
2020-11-23 | Implement new shortcuts system. | Eric M |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-16 | Merge pull request #42008 from Calinou/theme-rename-node-type | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-11-03 | Tooltips: Improve code clarity and docs | Rémi Verschelde |
2020-10-27 | Rename the `type` parameter to `node_type` in Theme and Control | Hugo Locurcio |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar |
2020-10-02 | Merge pull request #42451 from Duroxxigar/rename-toplevel | Rémi Verschelde |
2020-10-01 | Merge pull request #38743 from arrowinaknee/node-config-warnings | Rémi Verschelde |
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar |
2020-09-08 | Fixed minor typo, gui_hid -> gui_hide. | Jonah Stich |
2020-07-02 | Fix content scale mode, closes #37941 | Juan Linietsky |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-06 | Updated editor spin slider to have better behaviour and adjusted control's si... | Eric M |
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Popups have also been converted to windows | Juan Linietsky |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-05 | Merge pull request #32959 from georgwacker/control-node-anim-fix | Rémi Verschelde |
2020-01-19 | Fix Control::_window_find_focus_neighbor | Ricardo Buring |
2020-01-13 | Control/Light2D: Preventing setting 0 as scale as for Node2D | Rémi Verschelde |