Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-10 | Unify degree members and properties | letheed | |
2017-11-10 | Remove deprecated rotation methods | letheed | |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-09-27 | Fixes set_anchors_and_margins_preset() | Gilles Roudiere | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-22 | Implements set_margins_preset(...) | Gilles Roudiere | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-14 | also loop for classes if there is no coustom theme fixes #11250 | toger5 | |
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | |
2017-09-07 | Restored auto snapping of controls to pixels, fixes #10847 and probably ↵ | Juan Linietsky | |
several more issues. Made it optional in the project settings but defaults to true. | |||
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry | |
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-22 | Removed unnecessary returns and break statements | Wilson E. Alvarez | |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-15 | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | |
2017-08-13 | Avoids inverted anchors | Gilles Roudiere | |
Add a push_opposite_anchor argument pushing the opposite anchor if needed | |||
2017-08-13 | Adds a function to set Anchors with a layout preset | Gilles Roudiere | |
2017-08-13 | Handle undo/redo of anchor positioning | Gilles Roudiere | |
2017-08-13 | Add anchor visualization | Gilles Roudiere | |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-10 | Adds missing type information to virtual method binds | Ignacio Etcheverry | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-07-31 | Fix property type expose of Control.stretch_ratio. | Geequlim | |
Fix set integer value from inspector to round instead of floor. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-07-13 | Control: save SIZE_FILL size flag property | Poommetee Ketson | |
2017-07-08 | removed floor so that global pos works with scale | alexholly | |
2017-07-06 | More fill modes for containers, closes #9504 | Juan Linietsky | |
2017-07-06 | Ability to set rotation and scaling pivot for controls. | Juan Linietsky | |
2017-07-06 | -Ability for controls to grow the left/top when anchored. This makes ↵ | Juan Linietsky | |
anchoring controls to the right/bottom easier when they are resized. | |||
2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-05-28 | Fixing typo for rect_position in _change_notify call for Control | Kristupas Stumbrys | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas | |
2017-04-01 | Fixed Node2D/Control not updating properties | Robert Hernandez | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-18 | Merge pull request #8023 from CrazyGuy108/master | Rémi Verschelde | |
List Control::has_point as a virtual method | |||
2017-03-14 | List Control::has_point as a virtual method | CrazyGuy108 | |
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control. | |||
2017-03-13 | fixed ClassDB inconsistencies | Karroffel | |
fixes #7960 | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements |