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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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control.cpp
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Author
2021-02-26
Allow to create a node at specific position
Tomasz Chabora
2021-02-19
Warn when setting Control size inside ready()
Tomasz Chabora
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-26
Merge pull request #44349 from KoBeWi/drop_the_data!
Rémi Verschelde
2021-01-26
Exposed find_next_valid_focus and find_prev_valid_focus.
Nils Reid
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44607 from madmiraal/rename-control-rotation
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control rotation to rotation_degrees
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-15
Rename neighbour in Control to neighbor
Daniel Ting
2020-12-13
Allow to override drop data in LineEdit
kobewi
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42008 from Calinou/theme-rename-node-type
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-03
Tooltips: Improve code clarity and docs
Rémi Verschelde
2020-10-27
Rename the `type` parameter to `node_type` in Theme and Control
Hugo Locurcio
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-08
Fixed minor typo, gui_hid -> gui_hide.
Jonah Stich
2020-07-02
Fix content scale mode, closes #37941
Juan Linietsky
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-06
Updated editor spin slider to have better behaviour and adjusted control's si...
Eric M
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
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