Age | Commit message (Expand) | Author |
2016-06-13 | propagate theme changes properly even through 2D nodes, fixes #4754 | Juan Linietsky |
2016-06-12 | Fixed ancient bug that prevented proper theme editing, closes #4924 | Juan Linietsky |
2016-06-06 | Merge pull request #4977 from SaracenOne/scripting_expose | Juan Linietsky |
2016-06-04 | Expose control theme element and override detection methods to scripting side. | Saracen |
2016-06-04 | Merge pull request #4300 from leezh/control_focus_mode | Rémi Verschelde |
2016-05-31 | Some cleanup to GDScript | Juan Linietsky |
2016-05-23 | GUI Focus mode improvements | Zher Huei Lee |
2016-05-11 | Merge pull request #4612 from bojidar-bg/fix-anchor-builds | Rémi Verschelde |
2016-05-10 | Fix #4588 (crash Control::_set_anchor) | Bojidar Marinov |
2016-05-09 | Sync classes.xml with current sources | Rémi Verschelde |
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde |
2016-05-03 | Add ability to send drag events to another object | Juan Linietsky |
2016-04-21 | Adds a remove class item option in the theme editor. | Aren Villanueva |
2016-04-07 | Fix warn print when hide an control does not inside_tree | sanikoyes |
2016-03-23 | Merge pull request #4102 from SaracenOne/dynamic_margin_properties | Rémi Verschelde |
2016-03-22 | Fix GDScript crash when call show/hide in func _exit_tree | sanikoyes |
2016-03-20 | Dynamic property list for control margins allowing floating point properties ... | Saracen |
2016-03-10 | Fix a crash when running a game with Controls with a tools build | Bojidar Marinov |
2016-03-09 | Add option to keep margins when changing anchors, closes #3979 | Bojidar Marinov |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-08 | Property handle rotated controls in 2D editor, fixes #3613 | Juan Linietsky |
2016-02-01 | Make sure variant parser recognizes "nil" for compatibility with old engine.c... | Juan Linietsky |
2016-01-24 | -Take in consideration canvas layers for GUI input | Juan Linietsky |
2016-01-23 | -Added a "modal_close" signal for controls | Juan Linietsky |
2016-01-19 | -Some fixes to drag and drop and canvas offset for GUI that were introduced a... | Juan Linietsky |
2016-01-18 | Merge pull request #2854 from MarianoGnu/color_picker | Rémi Verschelde |
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky |
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to View... | Juan Linietsky |
2016-01-15 | Move shaders to default theme and add shader_override related methods to Cont... | MarianoGNU |
2016-01-10 | removed this fix, which brought more problems than solutions | Juan Linietsky |
2016-01-07 | Merge pull request #3191 from neikeq/filedialog_hotkeys | Rémi Verschelde |
2016-01-02 | FileDialog: keyboard shortcut to toggle "show hidden files" | Ignacio Etcheverry |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -restrict gui root from being removed while performing input, fixes #2578 | reduz |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky |
2015-10-17 | misc cleanup | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-13 | some editor window changes | Juan Linietsky |
2015-04-26 | fix crash on exit for popup, fixes #1676 | Juan Linietsky |
2015-04-21 | -Many fixes and demo for RichTexLabel | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-02 | merging okam changes | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky |
2015-02-14 | fixes to mouse warp | Juan Linietsky |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky |
2015-01-03 | removed deadcode | Juan Linietsky |
2015-01-03 | -ability to scale and modulate texturebutton, closes #818 | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |