Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-07 | Merge pull request #22431 from DualMatrix/pivot | Rémi Verschelde | |
Fixed pivot tool not setting position of Controls correctly | |||
2018-11-14 | Always use default theme for overrides, closes #13071 | Juan Linietsky | |
2018-11-14 | Show theme values from default theme always, fixes #16011, fixes #13071 | Juan Linietsky | |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-10-11 | Merge pull request #22844 from samgreen/fix_gui_dragging_spam | Rémi Verschelde | |
Fix spam when dragging in the editor | |||
2018-10-08 | Swap condition to prevent spam in editor. | Sam Green | |
2018-10-06 | Remove redundant "== true" code | Aaron Franke | |
If it can be compared to a boolean, it can be evaluated as one in-place. | |||
2018-10-04 | fix enum cast warnings on clang | karroffel | |
2018-09-25 | Tweak some editor texts' capitalization, use "Go to" instead of "Goto" | Hugo Locurcio | |
This also fixes a typo in the `debugger/debug_with_external_editor` shortcut. | |||
2018-09-25 | Fixed pivot tool not setting position of Controls correctly | DualMatrix | |
Fixed pivot tool not setting position of Controls correctly | |||
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-06 | Show a warning if you try to grab focus when not allowed, closes #15388 | Juan Linietsky | |
2018-09-01 | Change some instances of args named "ev" to "event" | Michael Alexsander Silva Dias | |
2018-08-24 | Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100 | Juan Linietsky | |
2018-08-24 | Drop old ShaderGraph code, obsoleted by VisualShader | Rémi Verschelde | |
2018-07-29 | Expose _clips_input as a virtual function, closes #15358 | Juan Linietsky | |
2018-07-24 | Opens the menu with the same parent on mouse focus | Guilherme Felipe | |
2018-07-20 | -Fix tooltips in inspector, now they show as rich text. | Juan Linietsky | |
2018-07-05 | Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text | Max Hilbrunner | |
Fixes to the new inspector | |||
2018-07-04 | Fixes to the new inspector | Guilherme Felipe | |
- Fix inspector dock not updating tree for main resource; - Fixes the inspector input text reverted during typing; - Add method bind for "refresh" used by MultiNodeEdit; | |||
2018-07-04 | Fixes control nodes size not updated when outside the tree | groud | |
2018-07-04 | Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding | Rémi Verschelde | |
Fix control pixel snap rounding using floor() instead of round() | |||
2018-07-03 | Merge pull request #18634 from groud/fix_control_child_of_node2d | Max Hilbrunner | |
Fixes the bad calculation of margin & anchors when child of Node2D | |||
2018-07-01 | Fix performance for godot's interface | Guilherme Felipe | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-26 | Fix control pixel snap rounding using floor() instead of round() | Hugo Locurcio | |
This resulted in small leftwards/upwards movement of controls being faster than it should be. This closes #19763. | |||
2018-06-07 | Fixes the bad calculation of margin & anchors when child of Node2D | groud | |
2018-06-06 | Fix #16069, #19292, #19267 and #18940 | Guilherme Felipe | |
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky | |
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | |||
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | |
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent | |||
2018-04-10 | Merge pull request #17081 from endragor/no-press-when-scroll | Rémi Verschelde | |
Make Button not emit press when container is scrolled | |||
2018-04-09 | Make BaseButton not emit press when container is scrolled | Ruslan Mustakov | |
This fixes the problem described in #13996 in a proper way. This also adds "deadzone" property to ScrollContainer. It can be used on mobile, where taps are not as precise as mouse clicks. Player could slightly move their finger when tapping, in which case we still want the button to be pressed rather than the container to be scrolled. | |||
2018-04-08 | Merge pull request #16574 from isaacremnant/better_grow_direction | Juan Linietsky | |
Added GROW_DIRECTION_BOTH for controls | |||
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere | |
2018-02-19 | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | |
2D Editor GUI input rework | |||
2018-02-18 | Force controls to save rect_clip_content since they do not all default to false. | isaacremnant | |
2018-02-16 | 2D editor GUI input rework. Changes are: | Gilles Roudiere | |
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally | |||
2018-02-12 | Implements #16546 by adding GROW_DIRECTION_BOTH which allows a control to ↵ | isaacremnant | |
grow from its center. | |||
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-13 | Fix get_parent_range to return 0 when there is no parent | Ruslan Mustakov | |
Fixes #15635 | |||
2018-01-13 | Small fix for Control bindings | letheed | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Fixes nodes being resized or moved when changing an anchor | Gilles Roudiere | |
2018-01-05 | Fix theme inheritance | Fabio Alessandrelli | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! |