index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
control.cpp
Age
Commit message (
Expand
)
Author
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-restrict gui root from being removed while performing input, fixes #2578
reduz
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-10-17
misc cleanup
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-13
some editor window changes
Juan Linietsky
2015-04-26
fix crash on exit for popup, fixes #1676
Juan Linietsky
2015-04-21
-Many fixes and demo for RichTexLabel
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
merging okam changes
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-02-15
Godot UI is quick and snappy again!
Juan Linietsky
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2015-01-03
removed deadcode
Juan Linietsky
2015-01-03
-ability to scale and modulate texturebutton, closes #818
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-17
Small Fixes
Juan Linietsky
2014-06-29
Bug Fixes
Juan Linietsky
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-03-31
Add anchor options "Center"
sanikoyes
2014-02-15
-project settings are saved when changed
Juan Linietsky
2014-02-15
-fixed bug in Button now exporting font property
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky