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path: root/scene/gui/control.cpp
AgeCommit message (Expand)Author
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-09-27Fixes set_anchors_and_margins_preset()Gilles Roudiere
2017-09-22Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...Gilles Roudiere
2017-09-22Implements set_margins_preset(...)Gilles Roudiere
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-14also loop for classes if there is no coustom theme fixes #11250toger5
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably sever...Juan Linietsky
2017-08-29DocData and type hints fixesIgnacio Etcheverry
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Removed unnecessary returns and break statementsWilson E. Alvarez
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-15Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889Juan Linietsky
2017-08-13Avoids inverted anchorsGilles Roudiere
2017-08-13Adds a function to set Anchors with a layout presetGilles Roudiere
2017-08-13Handle undo/redo of anchor positioningGilles Roudiere
2017-08-13Add anchor visualizationGilles Roudiere
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-10Adds missing type information to virtual method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-31Fix property type expose of Control.stretch_ratio.Geequlim
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-13Control: save SIZE_FILL size flag propertyPoommetee Ketson
2017-07-08removed floor so that global pos works with scalealexholly
2017-07-06More fill modes for containers, closes #9504Juan Linietsky
2017-07-06Ability to set rotation and scaling pivot for controls.Juan Linietsky
2017-07-06-Ability for controls to grow the left/top when anchored. This makes anchorin...Juan Linietsky
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-28Fixing typo for rect_position in _change_notify call for ControlKristupas Stumbrys
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03Fix more property names in _change_notify calls.Andreas Haas
2017-04-01Fixed Node2D/Control not updating propertiesRobert Hernandez
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-18Merge pull request #8023 from CrazyGuy108/masterRémi Verschelde
2017-03-14List Control::has_point as a virtual methodCrazyGuy108
2017-03-13fixed ClassDB inconsistenciesKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq