index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
control.cpp
Age
Commit message (
Expand
)
Author
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-06
Show a warning if you try to grab focus when not allowed, closes #15388
Juan Linietsky
2018-09-01
Change some instances of args named "ev" to "event"
Michael Alexsander Silva Dias
2018-08-24
Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100
Juan Linietsky
2018-08-24
Drop old ShaderGraph code, obsoleted by VisualShader
Rémi Verschelde
2018-07-29
Expose _clips_input as a virtual function, closes #15358
Juan Linietsky
2018-07-24
Opens the menu with the same parent on mouse focus
Guilherme Felipe
2018-07-20
-Fix tooltips in inspector, now they show as rich text.
Juan Linietsky
2018-07-05
Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text
Max Hilbrunner
2018-07-04
Fixes to the new inspector
Guilherme Felipe
2018-07-04
Fixes control nodes size not updated when outside the tree
groud
2018-07-04
Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding
Rémi Verschelde
2018-07-03
Merge pull request #18634 from groud/fix_control_child_of_node2d
Max Hilbrunner
2018-07-01
Fix performance for godot's interface
Guilherme Felipe
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-26
Fix control pixel snap rounding using floor() instead of round()
Hugo Locurcio
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-06
Fix #16069, #19292, #19267 and #18940
Guilherme Felipe
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-05-15
-New inspector.
Juan Linietsky
2018-04-13
Merge pull request #17502 from groud/2Deditor_rect
Juan Linietsky
2018-04-10
Merge pull request #17081 from endragor/no-press-when-scroll
Rémi Verschelde
2018-04-09
Make BaseButton not emit press when container is scrolled
Ruslan Mustakov
2018-04-08
Merge pull request #16574 from isaacremnant/better_grow_direction
Juan Linietsky
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-19
Merge pull request #16566 from groud/gui_input_rework
Rémi Verschelde
2018-02-18
Force controls to save rect_clip_content since they do not all default to false.
isaacremnant
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-02-12
Implements #16546 by adding GROW_DIRECTION_BOTH which allows a control to gro...
isaacremnant
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-13
Fix get_parent_range to return 0 when there is no parent
Ruslan Mustakov
2018-01-13
Small fix for Control bindings
letheed
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Fixes nodes being resized or moved when changing an anchor
Gilles Roudiere
2018-01-05
Fix theme inheritance
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Fix Clip Content property is not saved
volzhs
2017-12-10
fix certain popup close clicks with popup buttons
Bernhard Liebl
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-16
Add manual overrides for focus_next and focus_previous on controls similar to...
Saracen
2017-11-10
Unify degree members and properties
letheed
2017-11-10
Remove deprecated rotation methods
letheed
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-09-27
Fixes set_anchors_and_margins_preset()
Gilles Roudiere
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
Implements set_margins_preset(...)
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
[next]