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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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control.cpp
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Author
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-13
Fix get_parent_range to return 0 when there is no parent
Ruslan Mustakov
2018-01-13
Small fix for Control bindings
letheed
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Fixes nodes being resized or moved when changing an anchor
Gilles Roudiere
2018-01-05
Fix theme inheritance
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Fix Clip Content property is not saved
volzhs
2017-12-10
fix certain popup close clicks with popup buttons
Bernhard Liebl
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-16
Add manual overrides for focus_next and focus_previous on controls similar to...
Saracen
2017-11-10
Unify degree members and properties
letheed
2017-11-10
Remove deprecated rotation methods
letheed
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-09-27
Fixes set_anchors_and_margins_preset()
Gilles Roudiere
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
Implements set_margins_preset(...)
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-14
also loop for classes if there is no coustom theme fixes #11250
toger5
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-15
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
Juan Linietsky
2017-08-13
Avoids inverted anchors
Gilles Roudiere
2017-08-13
Adds a function to set Anchors with a layout preset
Gilles Roudiere
2017-08-13
Handle undo/redo of anchor positioning
Gilles Roudiere
2017-08-13
Add anchor visualization
Gilles Roudiere
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
Adds missing type information to virtual method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-31
Fix property type expose of Control.stretch_ratio.
Geequlim
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-13
Control: save SIZE_FILL size flag property
Poommetee Ketson
2017-07-08
removed floor so that global pos works with scale
alexholly
2017-07-06
More fill modes for containers, closes #9504
Juan Linietsky
2017-07-06
Ability to set rotation and scaling pivot for controls.
Juan Linietsky
2017-07-06
-Ability for controls to grow the left/top when anchored. This makes anchorin...
Juan Linietsky
2017-06-12
Properly adjust the visible editor rect and make limits respected, closes #8328
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-28
Fixing typo for rect_position in _change_notify call for Control
Kristupas Stumbrys
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