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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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control.cpp
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Author
2016-06-04
Expose control theme element and override detection methods to scripting side.
Saracen
2016-06-04
Merge pull request #4300 from leezh/control_focus_mode
Rémi Verschelde
2016-05-31
Some cleanup to GDScript
Juan Linietsky
2016-05-23
GUI Focus mode improvements
Zher Huei Lee
2016-05-11
Merge pull request #4612 from bojidar-bg/fix-anchor-builds
Rémi Verschelde
2016-05-10
Fix #4588 (crash Control::_set_anchor)
Bojidar Marinov
2016-05-09
Sync classes.xml with current sources
Rémi Verschelde
2016-05-06
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-05-03
Add ability to send drag events to another object
Juan Linietsky
2016-04-21
Adds a remove class item option in the theme editor.
Aren Villanueva
2016-04-07
Fix warn print when hide an control does not inside_tree
sanikoyes
2016-03-23
Merge pull request #4102 from SaracenOne/dynamic_margin_properties
Rémi Verschelde
2016-03-22
Fix GDScript crash when call show/hide in func _exit_tree
sanikoyes
2016-03-20
Dynamic property list for control margins allowing floating point properties ...
Saracen
2016-03-10
Fix a crash when running a game with Controls with a tools build
Bojidar Marinov
2016-03-09
Add option to keep margins when changing anchors, closes #3979
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-08
Property handle rotated controls in 2D editor, fixes #3613
Juan Linietsky
2016-02-01
Make sure variant parser recognizes "nil" for compatibility with old engine.c...
Juan Linietsky
2016-01-24
-Take in consideration canvas layers for GUI input
Juan Linietsky
2016-01-23
-Added a "modal_close" signal for controls
Juan Linietsky
2016-01-19
-Some fixes to drag and drop and canvas offset for GUI that were introduced a...
Juan Linietsky
2016-01-18
Merge pull request #2854 from MarianoGnu/color_picker
Rémi Verschelde
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-15
Move shaders to default theme and add shader_override related methods to Cont...
MarianoGNU
2016-01-10
removed this fix, which brought more problems than solutions
Juan Linietsky
2016-01-07
Merge pull request #3191 from neikeq/filedialog_hotkeys
Rémi Verschelde
2016-01-02
FileDialog: keyboard shortcut to toggle "show hidden files"
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-restrict gui root from being removed while performing input, fixes #2578
reduz
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-10-17
misc cleanup
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-13
some editor window changes
Juan Linietsky
2015-04-26
fix crash on exit for popup, fixes #1676
Juan Linietsky
2015-04-21
-Many fixes and demo for RichTexLabel
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
merging okam changes
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-02-15
Godot UI is quick and snappy again!
Juan Linietsky
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2015-01-03
removed deadcode
Juan Linietsky
2015-01-03
-ability to scale and modulate texturebutton, closes #818
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-17
Small Fixes
Juan Linietsky
2014-06-29
Bug Fixes
Juan Linietsky
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
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