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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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control.cpp
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Author
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-15
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
Juan Linietsky
2017-08-13
Avoids inverted anchors
Gilles Roudiere
2017-08-13
Adds a function to set Anchors with a layout preset
Gilles Roudiere
2017-08-13
Handle undo/redo of anchor positioning
Gilles Roudiere
2017-08-13
Add anchor visualization
Gilles Roudiere
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
Adds missing type information to virtual method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-31
Fix property type expose of Control.stretch_ratio.
Geequlim
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-13
Control: save SIZE_FILL size flag property
Poommetee Ketson
2017-07-08
removed floor so that global pos works with scale
alexholly
2017-07-06
More fill modes for containers, closes #9504
Juan Linietsky
2017-07-06
Ability to set rotation and scaling pivot for controls.
Juan Linietsky
2017-07-06
-Ability for controls to grow the left/top when anchored. This makes anchorin...
Juan Linietsky
2017-06-12
Properly adjust the visible editor rect and make limits respected, closes #8328
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-28
Fixing typo for rect_position in _change_notify call for Control
Kristupas Stumbrys
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Fix more property names in _change_notify calls.
Andreas Haas
2017-04-01
Fixed Node2D/Control not updating properties
Robert Hernandez
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-18
Merge pull request #8023 from CrazyGuy108/master
Rémi Verschelde
2017-03-14
List Control::has_point as a virtual method
CrazyGuy108
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Proper inheritance checking when requesting theem resources
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
Removed ratio anchoring (will have to fix multiple 3D views later..)
Juan Linietsky
2017-01-08
Swapped expand and fill flag bits, so scenes don't save this property by default
Juan Linietsky
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