Age | Commit message (Expand) | Author |
2021-10-05 | Add pre-sort signal and notification in Container | PouleyKetchoupp |
2021-09-21 | Fix RTL layout Label text, VBox child, 3D node editor controls, and popup men... | bruvzg |
2021-07-20 | Editor StringName and Viewport optimizations | Joan Fons |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-01 | Merge pull request #38743 from arrowinaknee/node-config-warnings | Rémi Verschelde |
2020-05-16 | Fix Container sorting not working when overriding _sort_children in gdscript | PouleyKetchoupp |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-01-13 | Use MOUSE_FILTER_PASS for all containers (but PanelContainer) | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio |
2019-06-17 | Fix minor typos | Yuri Chornoivan |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-03-03 | Add a warning when using plain Container, as many users seem to misunderstand... | Juan Linietsky |
2019-01-03 | Check if p_child is not null in Container.fit_child_rect() | Timo Schwarzer |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky |
2018-05-15 | -New inspector. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-06 | More fill modes for containers, closes #9504 | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-30 | Revert "make `Container` node aware of `Size Flags`" | Rémi Verschelde |
2016-10-26 | make `Container` node aware of `Size Flags` | Răzvan Cosmin Rădulescu |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky |
2015-11-28 | Add container automatic update when moving a child node | Franklin Sobrinho |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |