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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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container.cpp
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Author
2017-07-06
More fill modes for containers, closes #9504
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-30
Revert "make `Container` node aware of `Size Flags`"
Rémi Verschelde
2016-10-26
make `Container` node aware of `Size Flags`
Răzvan Cosmin Rădulescu
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-11-28
Add container automatic update when moving a child node
Franklin Sobrinho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky