Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-10-06 | Fix breakpointed_lines out of sync when removing lines above | Paulb23 | |
2021-09-20 | Change completion prefixes to single char and unnecessary ui_cancel accept_event | Paulb23 | |
2021-09-01 | Add CodeEdit breakpoint unit tests | Paulb23 | |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz | |
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. | |||
2021-08-12 | Fix breakpoint toggle signal not firing when expected | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Make TextEdit cut, copy and paste overridable | Paulb23 | |
2021-08-01 | Clean up and complete CodeEdit inspector and docs | Paulb23 | |
2021-08-01 | Move symbol lookup into CodeEdit | Paulb23 | |
2021-08-01 | Move line length guidelines into CodeEdit | Paulb23 | |
2021-08-01 | Move brace matching into CodeEdit | Paulb23 | |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 | |
2021-06-20 | Move indent management to CodeEdit | Paulb23 | |
2021-06-01 | Move code folding into CodeEdit and hide line hiding API | Paulb23 | |
2021-06-01 | Move and expose Code Hint in CodeEdit | Paulb23 | |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 | |
2021-06-01 | Add comment and string tracking to CodeEdit | Paulb23 | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-09-10 | Add folding gutter to code_edit | Paulb23 | |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 | |
2020-09-10 | Changed line_edited_from(from) to lines_edit_from(from, to) | Paulb23 | |
2020-09-10 | Added Line numbers to CodeEdit | Paulb23 | |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 | |