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godot-fmod
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Godot with FMOD integration
RayHammer
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scene
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code_edit.h
Age
Commit message (
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-03-27
Add GDExtension support to Script
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-06
Fix breakpointed_lines out of sync when removing lines above
Paulb23
2021-09-20
Change completion prefixes to single char and unnecessary ui_cancel accept_event
Paulb23
2021-09-01
Add CodeEdit breakpoint unit tests
Paulb23
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-12
Fix breakpoint toggle signal not firing when expected
Paulb23
2021-08-12
Cleanup and bind remaing methods in TextEdit
Paulb23
2021-08-12
Make TextEdit cut, copy and paste overridable
Paulb23
2021-08-01
Clean up and complete CodeEdit inspector and docs
Paulb23
2021-08-01
Move symbol lookup into CodeEdit
Paulb23
2021-08-01
Move line length guidelines into CodeEdit
Paulb23
2021-08-01
Move brace matching into CodeEdit
Paulb23
2021-08-01
Move auto brace completion to CodeEdit
Paulb23
2021-06-20
Move indent management to CodeEdit
Paulb23
2021-06-01
Move code folding into CodeEdit and hide line hiding API
Paulb23
2021-06-01
Move and expose Code Hint in CodeEdit
Paulb23
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-06-01
Add comment and string tracking to CodeEdit
Paulb23
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-09-10
Add folding gutter to code_edit
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Changed line_edited_from(from) to lines_edit_from(from, to)
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23