summaryrefslogtreecommitdiff
path: root/scene/gui/code_edit.cpp
AgeCommit message (Collapse)Author
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-27Add GDExtension support to Scriptreduz
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-12Add sub-pixel glyph positioning support.bruvzg
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-04String: Add contains().Anilforextra
2022-01-30With auto_brace_complete enabled, selected text now gets wrapped by bracesIgor Kordiukiewicz
2022-01-27Merge pull request #57281 from Rubonnek/rename-subsequenceRémi Verschelde
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-23Fix selection being deleted and indentation not being accounted forPreslavb
2022-01-22Rename request_code_completion signalkobewi
2022-01-19Convert TextEdit callbacks to CallablePaulb23
2022-01-14Fix CodeEdit guidelines position.bruvzg
2022-01-06Merge pull request #55851 from Chaosus/better-completion-options-list_rebasedRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-12Fix highlight for completion options match (rebased)Yuri Roubinsky
Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com>
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-11-25Merge pull request #55227 from ator-dev/fix-code-foldingRémi Verschelde
2021-11-24Fix code folding when end of block is unindented delimiterator-dev
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-17Fix TextEdit mouse interactions when the last line is hiddenPaulb23
2021-11-12Use "enum class" for input enumsAaron Franke
2021-10-25Ignore empty Font resources as theme override.bruvzg
Add range hint to font_size properties. Remove excessive `base_size` Font property.
2021-10-18Fix crash when executing CodeEdit._main_gutter_draw_callbackHaoyu Qiu
2021-10-06Merge pull request #53476 from Paulb23/breakpoint-move-up-fixRémi Verschelde
2021-10-06Fix breakpointed_lines out of sync when removing lines abovePaulb23
2021-10-06Fix the "END" key behaving like "PAGE_DOWN" in code completion.Eric M
Before: behaved like page down. After: goes to last item.
2021-10-01Fix deleting selection at the first line do not work with backspaceJean-Michel Bernard
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Improved breakpoint gutter for CodeEdit.Eric M
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-24Fix incorrect offsets of tooltip content in `CodeEdit`Yuri Roubinsky
Fix incorrect offsets of tooltip content in `CodeEdit`
2021-09-23Construct values only when necessary.Anilforextra
2021-09-20Change completion prefixes to single char and unnecessary ui_cancel accept_eventPaulb23
2021-09-14Merge pull request #52583 from e8newallm/52360Rémi Verschelde
Removed updates that caused unnecessary window updates
2021-09-13Removed updates that caused unnecessary window updatesMatthew Newall
2021-09-13Merge pull request #52443 from Paulb23/code-edit-indext-fixesRémi Verschelde
Fix brace placement with space auto indent
2021-09-13Merge pull request #52346 from Paulb23/string-tracking-fixesRémi Verschelde
Fix getting deliminator start over empty lines and blank start keys
2021-09-09Fix block deliminator not-folding at end of filePaulb23
2021-09-07Merge pull request #52339 from jmb462/fix-fold-function-with-comment-failMax Hilbrunner
Fix wrong folding behaviour of last block if containing comment
2021-09-07Merge pull request #52359 from williamd67/fix-autocomplete-mergeMax Hilbrunner
Fix incorrectly removing two characters by auto brace
2021-09-06Fix brace placement with space auto indentPaulb23
2021-09-06Fix crash during completion lookbackdaniel-mcclintock
2021-09-05Fix comment causes content of folded methods to not hidejmb462
2021-09-03Fix incorrectly removing two characters by auto braceWilliam Deurwaarder
In some situations when there were no braces auto brace still removed two characters. This has been fixed by adding a test that a brace is found.
2021-09-02Fix getting deliminator start over empty lines and blank start keysPaulb23
2021-08-26Fix misspelled "overriden"Haoyu Qiu
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.