Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-19 | Merge pull request #50606 from Chaosus/textedit_fix_guttertype | Rémi Verschelde | |
Fixed typos in `TextEdit::GutterType` enum | |||
2021-07-19 | Fixed typos in `TextEdit::GutterType` enum | Yuri Roubinsky | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-06-20 | Move indent management to CodeEdit | Paulb23 | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-16 | Merge pull request #49238 from Paulb23/code_edit_code_folding | Rémi Verschelde | |
Move code folding into CodeEdit and hide line hiding API | |||
2021-06-16 | Fix typo in CodeEdit methods | Haoyu Qiu | |
2021-06-14 | Update cache after clearing delimiters in CodeEdit | Haoyu Qiu | |
2021-06-01 | Move code folding into CodeEdit and hide line hiding API | Paulb23 | |
2021-06-01 | Move and expose Code Hint in CodeEdit | Paulb23 | |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 | |
2021-06-01 | Add comment and string tracking to CodeEdit | Paulb23 | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-11-26 | [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-10-25 | ScriptEditor: Fix line number gutter drag select | Devin Curry | |
Fixes issue #42722 | |||
2020-10-13 | Fixed main gutter not drawing on item toggle | Paulb23 | |
2020-09-10 | Move safe line color into editor | Paulb23 | |
2020-09-10 | Add folding gutter to code_edit | Paulb23 | |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 | |
2020-09-10 | Changed line_edited_from(from) to lines_edit_from(from, to) | Paulb23 | |
2020-09-10 | Added Line numbers to CodeEdit | Paulb23 | |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 | |