Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-13 | Merge pull request #52443 from Paulb23/code-edit-indext-fixes | Rémi Verschelde | |
Fix brace placement with space auto indent | |||
2021-09-13 | Merge pull request #52346 from Paulb23/string-tracking-fixes | Rémi Verschelde | |
Fix getting deliminator start over empty lines and blank start keys | |||
2021-09-09 | Fix block deliminator not-folding at end of file | Paulb23 | |
2021-09-07 | Merge pull request #52339 from jmb462/fix-fold-function-with-comment-fail | Max Hilbrunner | |
Fix wrong folding behaviour of last block if containing comment | |||
2021-09-07 | Merge pull request #52359 from williamd67/fix-autocomplete-merge | Max Hilbrunner | |
Fix incorrectly removing two characters by auto brace | |||
2021-09-06 | Fix brace placement with space auto indent | Paulb23 | |
2021-09-06 | Fix crash during completion lookback | daniel-mcclintock | |
2021-09-05 | Fix comment causes content of folded methods to not hide | jmb462 | |
2021-09-03 | Fix incorrectly removing two characters by auto brace | William Deurwaarder | |
In some situations when there were no braces auto brace still removed two characters. This has been fixed by adding a test that a brace is found. | |||
2021-09-02 | Fix getting deliminator start over empty lines and blank start keys | Paulb23 | |
2021-08-26 | Fix misspelled "overriden" | Haoyu Qiu | |
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc. | |||
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz | |
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. | |||
2021-08-13 | Merge pull request #51585 from Paulb23/theme-update-optimisation | Rémi Verschelde | |
2021-08-13 | Move CodeEdit theme overrides into EditorTheme | Paulb23 | |
2021-08-13 | Fix incorrect completion popup size of `CodeEdit` | Yuri Roubinsky | |
2021-08-12 | Fix breakpoint toggle signal not firing when expected | Paulb23 | |
2021-08-12 | Cleanup and complete TextEdit inspector and docs | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Rename readonly to editable | Paulb23 | |
2021-08-12 | Rename insert mode to overtype mode | Paulb23 | |
2021-08-12 | Protect internal CodeEdit --> TextEdit API | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-12 | Make TextEdit cut, copy and paste overridable | Paulb23 | |
2021-08-02 | Improve CodeEdit's callhint highlight visibility | Hugo Locurcio | |
This makes the currently edited parameter more visible in the script editor's code completion hint. | |||
2021-08-01 | Clean up and complete CodeEdit inspector and docs | Paulb23 | |
2021-08-01 | Move symbol lookup into CodeEdit | Paulb23 | |
2021-08-01 | Move line length guidelines into CodeEdit | Paulb23 | |
2021-08-01 | Move brace matching into CodeEdit | Paulb23 | |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 | |
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde | |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-25 | Fix various typos with codespell | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-19 | Merge pull request #50606 from Chaosus/textedit_fix_guttertype | Rémi Verschelde | |
Fixed typos in `TextEdit::GutterType` enum | |||
2021-07-19 | Fixed typos in `TextEdit::GutterType` enum | Yuri Roubinsky | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-06-20 | Move indent management to CodeEdit | Paulb23 | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-16 | Merge pull request #49238 from Paulb23/code_edit_code_folding | Rémi Verschelde | |
Move code folding into CodeEdit and hide line hiding API | |||
2021-06-16 | Fix typo in CodeEdit methods | Haoyu Qiu | |
2021-06-14 | Update cache after clearing delimiters in CodeEdit | Haoyu Qiu | |
2021-06-01 | Move code folding into CodeEdit and hide line hiding API | Paulb23 | |
2021-06-01 | Move and expose Code Hint in CodeEdit | Paulb23 | |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 | |
2021-06-01 | Add comment and string tracking to CodeEdit | Paulb23 | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 |