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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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code_edit.cpp
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Commit message (
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Author
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-19
Merge pull request #50606 from Chaosus/textedit_fix_guttertype
Rémi Verschelde
2021-07-19
Fixed typos in `TextEdit::GutterType` enum
Yuri Roubinsky
2021-07-18
Optimize StringName usage
reduz
2021-06-20
Move indent management to CodeEdit
Paulb23
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Merge pull request #49238 from Paulb23/code_edit_code_folding
Rémi Verschelde
2021-06-16
Fix typo in CodeEdit methods
Haoyu Qiu
2021-06-14
Update cache after clearing delimiters in CodeEdit
Haoyu Qiu
2021-06-01
Move code folding into CodeEdit and hide line hiding API
Paulb23
2021-06-01
Move and expose Code Hint in CodeEdit
Paulb23
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-06-01
Add comment and string tracking to CodeEdit
Paulb23
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-10-25
ScriptEditor: Fix line number gutter drag select
Devin Curry
2020-10-13
Fixed main gutter not drawing on item toggle
Paulb23
2020-09-10
Move safe line color into editor
Paulb23
2020-09-10
Add folding gutter to code_edit
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Changed line_edited_from(from) to lines_edit_from(from, to)
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23