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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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check_box.cpp
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Author
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-06
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the ed...
Ken Paulson
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-11
Fix CheckBox minimum size
volzhs
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-09-06
Remove dead ButtonGroup code
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-05-06
-removed dynamic_cast on CheckBox, fixes #1830
Juan Linietsky
2015-03-08
Fix C++11 compilation
Mariano Javier Suligoy
2015-03-01
Improve mechanism and fix radio icon rendering.
Mariano Javier Suligoy
2015-03-01
Add CheckBox control with theme edition and radio icon avaible.
Mariano Javier Suligoy