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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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gui
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button.cpp
Age
Commit message (
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Author
2017-07-18
Fixed button flat behavior when not in normal state.
Daniel J. Ramirez
2017-05-09
New customizable editor theme
volzhs
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-21
Respect style boxes for Button states other than "normal"
Ray Koopa
2017-01-09
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-04-28
Classref: Document Button and ButtonArray
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-02
Make buttons properly obey stylebox content marins, closes #2156
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-08
draw button focus before text and icon
Juan Linietsky
2015-05-09
-fix clip+center alignment on Button, fixes #1865
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky