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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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button.cpp
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Author
2022-07-15
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-08
Fix regressions from Font refactor
bruvzg
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-06-16
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-08
Add overrun behavior to the Button.
bruvzg
2022-05-17
Merge pull request #60867 from KoBeWi/μtext
Rémi Verschelde
2022-05-10
Fix button icon expansion calculation with empty text
Hendrik Brucker
2022-05-08
Remove font height restriction from Button
kobewi
2022-04-23
Rename theme properties to include underscores
FireForge
2022-03-13
Fix text clipping on the right side.
bruvzg
2022-03-04
Add optional constructor arguments to more Control nodes
Hugo Locurcio
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-30
Fix button icon_color_disabled alpha channel
mashumafi
2022-01-18
Improve locale detection.
bruvzg
2022-01-10
Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_features
Rémi Verschelde
2022-01-09
Fix button multiline text alignment.
bruvzg
2022-01-09
[TextServer] Improve ligature cursor handling.
bruvzg
2022-01-05
Merge pull request #54441 from Geometror/checkbutton-checkbox-font-hover-pres...
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-10-31
Fix CheckButton and CheckBox font hover pressed color
Hendrik Brucker
2021-10-26
Add focus font color to Button and derivatives
Yuri Sizov
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-07-29
Add `auto_translate` toggle for automatic translation
Michael Alexsander
2021-07-18
Optimize StringName usage
reduz
2021-06-29
Add alignment options to icons on buttons.
jitspoe
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-02-22
Add preview Sun and Environment
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-31
Use integer coordinates for the font glyphs rendering.
bruvzg
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-12
Make Button and co. take internal margins into account when clipping text
Michael Alexsander
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