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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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box_container.cpp
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Author
2017-05-22
Fit grid with label and component of editor
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
Variant INT and REAL are now 64 bits (other types remain at 32)
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-23
-Improve resource previews
Juan Linietsky
2016-03-19
BoxContainer: Bind method add_spacer(bool)
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-24
added alignment to BoxContainer
Zher Huei Lee
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky