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path: root/scene/gui/box_container.cpp
AgeCommit message (Expand)Author
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Fix wrong internal children usage in BoxContainerkobewi
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-06Rename minimum_size_changed() methodkobewi
2021-10-28Remove node_hrcr hackkobewi
2021-08-28Add support for internal nodeskobewi
2021-07-18Optimize StringName usagereduz
2021-07-13Add header theme type variations to labelskobewi
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-07-24Merge pull request #40436 from DanielZTing/masterRémi Verschelde
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-16Evenly distribute stretched Nodes in BoxContainerDaniel Ting
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-01-13Use MOUSE_FILTER_PASS for all containers (but PanelContainer)Rémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-26Some code changed with Clang-Tidyqarmin
2019-01-24Updates containers minimum size when some constants are modifiedgroud
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-05-22Fit grid with label and component of editorvolzhs
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-05-23-Improve resource previewsJuan Linietsky
2016-03-19BoxContainer: Bind method add_spacer(bool)Ignacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-24added alignment to BoxContainerZher Huei Lee
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky