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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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box_container.cpp
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Author
2022-09-01
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-08-23
Add some codes, returnes directly if the value is not changed.
风青山
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Fix wrong internal children usage in BoxContainer
kobewi
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-10-28
Remove node_hrcr hack
kobewi
2021-08-28
Add support for internal nodes
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-07-24
Merge pull request #40436 from DanielZTing/master
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-16
Evenly distribute stretched Nodes in BoxContainer
Daniel Ting
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-01-13
Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-01-24
Updates containers minimum size when some constants are modified
groud
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-05-22
Fit grid with label and component of editor
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
Variant INT and REAL are now 64 bits (other types remain at 32)
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-23
-Improve resource previews
Juan Linietsky
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