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path: root/scene/gui/base_button.h
AgeCommit message (Expand)Author
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-23Implement new shortcuts system.Eric M
2020-10-13Remove redundant property "enabled_focus_mode"FIF15
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-20Merge pull request #25573 from nekomatata/button-shortcut-fixRémi Verschelde
2019-06-20Fixed shortcut events in BaseButton (now acts the same as ui_accept action)PouleyKetchoupp
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-05-29Fix BaseButton not emitting signal with virtual functionvolzhs
2019-05-21Refactor BaseButton event handlingvolzhs
2019-04-03Option for BaseButton to keep button down when moving the pointer outside whi...PouleyKetchoupp
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-14Expose ButtonGroup's "get_buttons()" to GDScriptMichael Alexsander Silva Dias
2018-11-19BaseButton: add shortcut_in_tooltiplupoDharkael
2018-09-24Added hover_pressed style to CheckBox and CheckButtonDualMatrix
2018-03-13Add a binary mask to allow configuration of which mouse buttons the BaseButto...Goutte
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-04-customizable shortcuts in editorJuan Linietsky
2016-05-23GUI Focus mode improvementsZher Huei Lee
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-06-29Bug FixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky