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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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base_button.h
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Commit message (
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Author
2022-10-20
Make `BaseButton` Shortcut feedback togglable
George L. Albany
2022-10-13
Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ...
Eric M
2022-08-24
Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fix
Rémi Verschelde
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-19
Make `Menu/OptionButton` item auto-highlight behave better
Michael Alexsander
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-07
Fix typo in BaseButton shortcut context methods
Hugo Locurcio
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-13
Add set_pressed_no_signal method to BaseButton
kobewi
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-23
Implement new shortcuts system.
Eric M
2020-10-13
Remove redundant property "enabled_focus_mode"
FIF15
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-06-20
Merge pull request #25573 from nekomatata/button-shortcut-fix
Rémi Verschelde
2019-06-20
Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
PouleyKetchoupp
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-29
Fix BaseButton not emitting signal with virtual function
volzhs
2019-05-21
Refactor BaseButton event handling
volzhs
2019-04-03
Option for BaseButton to keep button down when moving the pointer outside whi...
PouleyKetchoupp
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-14
Expose ButtonGroup's "get_buttons()" to GDScript
Michael Alexsander Silva Dias
2018-11-19
BaseButton: add shortcut_in_tooltip
lupoDharkael
2018-09-24
Added hover_pressed style to CheckBox and CheckButton
DualMatrix
2018-03-13
Add a binary mask to allow configuration of which mouse buttons the BaseButto...
Goutte
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
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