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path: root/scene/gui/base_button.h
AgeCommit message (Expand)Author
2023-01-09Fix unpressable buttonsDanil Alexeev
2023-01-08Use BitField<> in core type masksJuan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-22Add configuration warning when ButtonGroup is used with non-toggleable buttonsMarkus Sauermann
2022-10-20Make `BaseButton` Shortcut feedback togglableGeorge L. Albany
2022-10-13Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ...Eric M
2022-08-24Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fixRémi Verschelde
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-19Make `Menu/OptionButton` item auto-highlight behave betterMichael Alexsander
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg
2022-03-07Fix typo in BaseButton shortcut context methodsHugo Locurcio
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-12Use "enum class" for input enumsAaron Franke
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-07-13Add set_pressed_no_signal method to BaseButtonkobewi
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-23Implement new shortcuts system.Eric M
2020-10-13Remove redundant property "enabled_focus_mode"FIF15
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-20Merge pull request #25573 from nekomatata/button-shortcut-fixRémi Verschelde
2019-06-20Fixed shortcut events in BaseButton (now acts the same as ui_accept action)PouleyKetchoupp
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-05-29Fix BaseButton not emitting signal with virtual functionvolzhs
2019-05-21Refactor BaseButton event handlingvolzhs
2019-04-03Option for BaseButton to keep button down when moving the pointer outside whi...PouleyKetchoupp
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-14Expose ButtonGroup's "get_buttons()" to GDScriptMichael Alexsander Silva Dias
2018-11-19BaseButton: add shortcut_in_tooltiplupoDharkael
2018-09-24Added hover_pressed style to CheckBox and CheckButtonDualMatrix
2018-03-13Add a binary mask to allow configuration of which mouse buttons the BaseButto...Goutte
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky