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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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base_button.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-08
Removed the "released" signal from button, it's pointless now that button_dow...
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-10
Button focus hovering
Anthony Fieroni
2016-08-26
Add button_down and button_up signals
George Marques
2016-07-21
Implement missing ShortCuts in CanvasItemEditor
Ignacio Etcheverry
2016-07-01
Fixed the order of input, reverts #4384, closes #5361
Juan Linietsky
2016-06-27
Figured out a way to fix event propagation for shortcuts and some other cases...
Juan Linietsky
2016-06-23
Make button aware of it being dragged and reset state, closes #4178
Juan Linietsky
2016-06-11
BaseButton: Add identifier for shortcut in tooltip
Ignacio Etcheverry
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-05-23
GUI Focus mode improvements
Zher Huei Lee
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fix BaseButtons remaining pressed when hiding them while pressing them down
eska
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-29
Fixed ui_accept problem. It's possible now to make a custom ui_accept action ...
krzycho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-02
Register CheckBox class to create it using editor.
Mariano Javier Suligoy
2014-12-02
-fixes to vmethod for button
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-24
- Fix BaseButton "Click on Press" issue. Now a button correctly show its visu...
Guy Rabiller
2014-06-29
Bug Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky