index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
base_button.cpp
Age
Commit message (
Expand
)
Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-30
Exposed shortcut_context property to scripting and added documentation.
Eric M
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-23
Added accept_event() calls for SceneTreeDock and BaseButton
Eric M
2020-10-24
Rename button group property to button_group
Aaron Franke
2020-10-13
Remove redundant property "enabled_focus_mode"
FIF15
2020-09-15
Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
Rémi Verschelde
2020-09-15
Tooltip flickering and targeting fixes.
Eric M
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-07
Use != 0 instead of > 0 when checking bit mask.
Marcel Admiraal
2020-07-02
Uncheck 'Pressed' if toggle_mode is unchecked
georgikoemdzhiev
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-01-09
Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action...
OverloadedOrama
2020-01-03
Fixes button flashing when releasing mousebutton outside
fossegutten
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-06-20
Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
PouleyKetchoupp
2019-06-12
BaseButton: Make shortcuts call virtual methods
Rémi Verschelde
2019-05-29
Fix BaseButton not emitting signal with virtual function
volzhs
2019-05-21
Refactor BaseButton event handling
volzhs
2019-05-01
Merge pull request #25453 from nekomatata/button-keep-pressed-option
Rémi Verschelde
2019-04-30
Merge pull request #27796 from Leytak/patch-2
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-08
Reset button state on exit tree
Alexey Kashlakov
2019-04-03
Option for BaseButton to keep button down when moving the pointer outside whi...
PouleyKetchoupp
2019-01-21
ButtonGroup.get_pressed_button bugfix, fixes issue #25057
Kraus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-14
Expose ButtonGroup's "get_buttons()" to GDScript
Michael Alexsander Silva Dias
2018-11-19
BaseButton: add shortcut_in_tooltip
lupoDharkael
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-10-02
Merge pull request #22062 from Leytak/patch-1
Rémi Verschelde
2018-09-24
Added hover_pressed style to CheckBox and CheckButton
DualMatrix
2018-09-14
Discard button pressing flags on disable
Alexey Kashlakov
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-05-07
Merge pull request #17451 from Goutte/feat-base-button-mask
Juan Linietsky
2018-04-10
Merge pull request #17081 from endragor/no-press-when-scroll
Rémi Verschelde
2018-04-09
Make BaseButton not emit press when container is scrolled
Ruslan Mustakov
2018-03-13
Add a binary mask to allow configuration of which mouse buttons the BaseButto...
Goutte
2018-03-05
Fix BaseButton not always calling _pressed()
bncastle
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-28
Allow focus on disabled buttons
Hein-Pieter van Braam
2018-01-09
Fix signal arguments shadowing member variables
Rémi Verschelde
2018-01-06
Remove button from button_group when free
volzhs
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
[next]